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Character: Cevet Daphvir


Cevet Daphvir
NicknameCev.
SpeciesCetheren
Age25
GenderMale
Arrival MethodYellow Breach
LanguagesCetherian.
Abyssal
Aklo
Aquan
Auran
Catfolk
Celestial
Common (English)
Draconic
Dwarven
Elven
Ignan
Necril
Sylvan
Terran
Undercommon
PlayerCevet
Approved
Go to Character Sheet

Description

Look at the Picture foo'! (Seriouly, I suck at generic descriptions?)

Before you is a humanoid creature, most likely male, covered in various cloth and leather with a hooded robe, standing roughly 6’ft in height from what you can guess, with not much size or weight to them otherwise. There is a very noticeable and long object made of what seems to be metal and wood hanging across it’s back via a long leather strap over the shoulders. It resembles that of a pipe with extra attachments and a handle on it for some reason. (Starting Musket). The voice is calm and almost void of emotion, but also kind of rough and slightly similar to that of an animal in it’s sounds and way of enunciating words. With varying degrees of softness in tone and deeper rhythm, depending on the words (or feelings) being used--But with all the different languages out there it could simply be an accent from one of them really.

History

Beginnings;

He's lived within his peoples' secretive territories for the majority of his life, but after discovering the ruined remains of a firearm in one of the ruins during a weekly scouting mission. He'd spent years tinkering with it and gathering various materials, bits and bops, until he was able to repair it into a functioning manner once more. This was the first time him or any Cetherens had seen a firearm and many of his relatives and friends were disapproving of such a weapon. After much deliberation he decided to leave his home in search of more answers and to further his understanding of using and developing these new weapons. One day hoping to return back home and provide them with a new means of defending themselves asides from hiding with magic and restricting themselves to terrains no other races wanted to begin with. Tl;DR: He's a gunslinger adventurer~! :D

Cetheren Society;

Race Name: Cetheren(s).
Language: Cetherian.
Life-Span: Average Ranges: 100-180, longest recorded 280.
Main Habitat: Arctic worlds, hemocyanin types survive brutally cold temps.
Alignment: Chaotic-Neutral.
Government: Fascist Republic, Regulated Capitalistic tendencies. Strong Meritocracy. Extremely Secretive & Mild Isolationist with slight Xenophobia.

Homeworld

A mid-tier fantasy, medieval-type setting. World named Shae from the 'land' (continent) called Raelos in which many races of all varieties, humans-elves-dwarves-catfolk-dragons both feral and humanoid-among many others co-existed (peacefully or otherwise) with one another. Firearms were just beginning to emerge and populate the more well-off nations military forces and some adventurers lucky or stupid enough to 'acquire' their own. Typical standard fantasy life really~ ;D

Skills

See CS for skill list

Powers

Darkvision

He can see perfectly in complete darkness, up to 120'ft. (Anything below Dim-light.) While in Dim-light or above (normal/bright) he sees normally and in colour.

Cannot see farther than 120'ft, cannot see in colours (Blk & Wht only). Cannot see in 'magical' darkness.

Extremely sensitive to sunlight bordering on blindness, can see fine with a hood or tinted goggles (which may obscure peripheral vision).

Native Cold Outsider

Completely immune to the feeling and physical/magical concept of 'cold'. Will not, and can not, be harmed or otherwise effected by this element.

Does not apply to anything other than ones' own physical body. Gear, food, equipment, friends, and internal functions can and will still be affected. (No space walks)

Is extremely sensitive to anything, and everything, related to the physical/magical concept of 'heat'. Natural and Elemental, will cause severe and fatal damage in certain quantity or environments.

Shattered Soul

The soul is shattered, in a sense... So in the case of their death, the already shattered souls are pretty much obliterated, and there's nothing left to revive (except in the extraordinary ways similar to casting a 'wish' spell, or extremely good/bad luck on the revivers' part). The same applies to any death, curse, or scrying magic, if it targets the spiritual essence/soul in a sense.

Only get one soul~

....Still only get one.

Scent

This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

Can only detect within 30 feet. If upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

Would you want to be able to smell anyone and everyone that walks close enough to you, that 'close' being a whole 30'ft radius around you? :<

Climb

Due to natural physical abilties, such as claws, and limber/flexible anatomy and spinal structure. One is able to climb as naturally as most would do when walking, little to no effort or concentration is needed while performing this task.

Stressful environments or dangerous terrain which would impede or make climbing extremely difficult or impossible.

Falling hurts?

Personal Information;

Date Of Birth: 3E 933
Anatomy: Semtropic-Hemocyanin based. Blood: Blue. Breathing: Oxygen. Key Element: Copper.
Main Habitat: Arctic worlds, hemocyanin types survive brutally cold temps.
Distinctive Features: Glowing Cyan Eyes
Alignment: Chaotic Neutral
MBTI Type: INFJ
Astrological Sign: Aries
God: Agnostic
Orientation: Demi-Homoromantic