- Height & Weight: 9 inches high, 5 inches at widest diameter, 5 lbs
- Apparent Age: Fully developed, age unclear
- Body Type: Other
- Voice: Slightly tinny, high, almost musical voice giving a similiar impression to a fae. Natural noises sound like crystal chimes, electrical hums, and muffled plasma burning sounds
- Usual Scent: Only the most sensitive of noses smell silicate, nitrogen, ozone, ionized air and trace raw elements
Full DescriptionSummary:
A curious creature that appears to float effortlessly that is a beautiful, glowing, and perhaps slightly eerie looking softly glowing ball of plasma, typically encased within an egg-shaped crystal shell made up of rhombus diamond facets giving the immediate impression of a will-o-wisp or some kind of magical crystal artifact but neither is the case. The creature is effectively a tiny star with free will, a species called Starwisp.
The core:
Solaria's body is made up of two tiny ball-shaped semi-hollow super-conductor cores that spin at incredible speeds. Around them, a fine crystal lattice is formed into complex webbed structures resembling that of neurons in a brain surround the cores giving the creature minimum physical structure. These details however are hidden from the naked eye due to a large mass of plasma held together by perfectly balanced and complex magnetic fields that cancel each other out beyond the surface of her body creating an incredibly dense ball of plasma of which the plasma itself is considered a major component of the creature's actual body.
The body:
Solaria's plasma body is mostly white but has wisps of colour that slowly swirl around of violet, blue, purple, and a bit of green and yellow. The colours shift in hue rapidly seemingly with purpose whenever Solaria's expression changes, in which only those who have been around her for a while eventually learn to identify what complex combinations of colours mean. The outer edges of her glow also bounce up and down with her voice when she speaks giving visual cue when talking.
Solaria doesnt appear to have any kind of traditional body parts. To even give the impression she is looking in someone's direction, Solaria concentrates a slightly more solid-looking chunk of white plasma towards the side of her body she is looking, almost appearing to be leaning towards them in the crystal shell.
Even without the shell, Solaria has a field just above the surface of her plasma that pushes against anything too close, the power of which ramps up the closer the object gets, like the effect one feels when pushing two magnets of the same pole towards each other. This effect is strong enough to prevent casual attempts of creatures touching her incredibly hot plasma body, deflect rain and snow, and even push water away making a bubble at very shallow depths. If one were to attempt to touch Solaria, they would feel an electrical tingling sensation push against their hand. A person could technically pick up Solaria's plasma body by doing a scooping motion with both hands in which Solaria's body would naturally float above their hands by repulsion. Any attempt to grab however would just push Solaria and/or the person's hand away. An aggressive attempt to grab or puncture may cause moderate to severe burns, or even incineration if the person penetrates deep enough to touch the plasma within. This too will hurt the starwisp.
The outer-most plasma is cool-plasma starting around 11,000F (6,093C) and slowly increases in temperature closer towards the core in the centre. In the absolute middle of the core in an incredibly tiny space the plasma skyrockets to an insane temperature of 179,999,540F (99,999,726C) which is hotter than even the core of the sun in which particle fusion takes place. This is the primary energy source of the starwisp, making the creature a living fusion reactor. However, the actual usable energy output is limited as a large portion of the yield of energy is used to power the incredible electromagnetic forces that hold the starwisp's body together and allow it to move around.
The shell:
Just beyond her plasma body is typically a protective crystal shell completely encasing and protecting her body from the outside elements. The shell appears to be considered part of her body like an exoskeleton that she can disassemble and reassemble from its base rhombus diamond shaped facets at any time. Typically she only shifts a small number of facets out of the way if she needs to expose her plasma body for a task.
The shell is made mostly out of silicate (glass), and other trace elements. By itself the crystal material is translucent with a subtle iridescent effect. Solaria at will can create more of this material assuming the raw materials are available such as sand. This is normally to replace damaged facets of her shell but has been proven to have more practical uses in the glass and crystal work trade. (see paranormal ability: crystal crafting)
Beyond:
When needed, wispy white tendrils of light reach out from Solaria's body, even directly through her shell when manipulating large or heavy objects. The tendrils are often compared to looking like the tendrils of light found in plasma globes that skitter across the surface of the globe.
Tendrils appear to be insubstantial besides giving a slight electrical tingling sensation to those touching them. If something physically intercepts a tendril the far side of the tendril vanishes, dropping whatever was being manipulated. Solaria's tendrils have been seen to reach as far as 30 feet when focused, but normally only reach 15 feet.
To those with hyperspectral vision, can sense electrical and/or electromagnetic fields, or other special forms of vision, a second form of tendrils can be found. These tendrils that are invisible to the normal naked eye are countless and hair-thin, reaching out in all directions from Solaria's body. These tendrils like the larger visible versions skitter across all surfaces very quickly serving multiple purposes.
The main purpose, propulsion, these tendrils pull and push against surfaces giving the impression Solaria is floating but in reality, she is pushing off of the ground or grappling onto walls and other objects to hold her up. Her weight is so widely distributed that even snow isnt disturbed. However very fine dust may reveal strange patterns when Solaria passes over it. As such Solaria doesnt truly fly. Without anything nearby to climb Solaria cant fly any higher than 30 feet from the ground.
The second purpose is providing Solaria a sense of feel around herself, helping keep track of the physical world around herself.
The last purpose of these tendrils is that these are what create Solaria's telekinetic field. Allowing her to lift objects, orbit objects around herself, or orbit herself around other objects and people. The visible large tendrils are actually dense versions of these tendrils when they need to pack close together to lift an object with a small surface area or done intentionally for the benefit of others seeing where she is reaching. This also plays a major part in making Solaria's illusions appear to be solid. (see supernatural abilities: Holographic illusions)